by Klaas | 13 Jun, 2023 | Visual stories for visitors, Visualizations for marketing
“You actually have no idea when entering or exiting the area what the area is like”.The neighborhood police officer’s comment totally surprised me. I took part in a placemaking session in Rijswijk. That is improving a place, by walking around with all those involved and harvesting ideas on the spot. My role was to ‘give the best ideas good text and images’. Delightfully pompous, could easily be put on a tile. For a moment I was very satisfied. Until, in injury time, the neighborhood policeman opened her mouth:
“We don’t even know who the tenants are in this area, sometimes.” And, “this place might just need a floor plan.” Wow.
What? A floor plan?
One of those paper maps with pictures of pizzeria’s around it. Boring! Everyone has Google Maps on their phone to find a restaurant, right? So why would a city district or business park create its own map anyway? For marketing purposes. Showing what’s there to do.
- A map on sign or brochure is welcoming. Visible, readable, approachable. Even if it is digital.
- This is not about navigation, it is about overview. ‘What is there to do or see here, approximately?’
- A map proves that your area is a whole.
- The most important: a floor plan is a carrier of your identity.
Definition: a floor plan is an orderly drawing of a location that raises or adjusts expectations.
Visitors have already seen the place on Google Maps, but conveying the “feel of the place” cannot be done with Google Maps because it is universal, American too. The floor plan is marketing, your first chance to let people know the identity of a place. It’s a communication tool, which like all other corporate identity elements conveys how you want to be seen. Such a floor plan can be cozy, or hip, or sleek, or energetic. Or just very beautiful. That always works wonders with visitors.
What characterizes our place?
You have to decide together what to put on the map, with what emphasis and what details. It must be correct, of course. Real estate people, tenants, municipality and marketing people need to talk to each other about this. Convenient if the floor plan designer is right there. No, not “convenient,” it’s a must. And invite the neighborhood cop too, you now know why.
And what happens when residents, users and administrators see such a floor plan? They say, “that’s our place!”
Our place!
Floor plan for marketing the ArenAPoort area in Amsterdam-Zuidoost. Meant to “show what’s out there,” and that it’s all right nearby. Created as Booqi ( small foldable map for marketing) and web page.
Floor plan of the library of the National Council for Art History Documentation. Note the beautiful sofa in the waiting area and the gender-neutral toilet icons. Details!
A bicycle route along wet Friesland. Map colored in pencil for an educational, warm-blooded effect. (created for IVN Fryslan)
Elaborate floor plan for the Stedelijk Museum, in the very strict corporate style. If you want something beautiful that can be put on the wall.
(Commissioned by Mevis & Van Deursen)
Two from a series of 12 wine region maps. Refined, for the book by sophisticated wine merchant Okhuysen. These kinds of maps have to be hand-drawn, to become specific.
Floor plan of the Villa ArenA shopping mall. The building is rendered, true to the direction of the walkways, not true to reality. This is the only way you can see all the stores and display all the names.
Kind of rustic. Map of Elswout Estate.
Area map for a series of informational signs for a water board. The water should all be on it, the rest be left out except for the landmark places. There may also be layers on top with inundation or drainage areas.
Schematic representation of obstructions in Zaandam, occurring during lock reconstruction. (For BAM via Roel Stavorinus)
Floor plan for Kunstfort Vijfhuizen. Not only does it look military, but it is also easy to multiply using a xerox machine.
by Klaas | 13 Jun, 2023 | Visual stories for visitors
Most heritage looks like old stuff.
And it is. Until you prove that it is relevant, that it has something to tell us.
Best start by putting future heritage visitors into the right mode, for example by making heritage visible in educational materials for schools. It should contains basic knowledge: once we were at war, Holland has a coast, Germans were afraid and built bunkers. And then you show those bunkers.
The usual way to show stray concrete in the dunes is to add a plate with a number (Aggregate bunker type M183). That’s something like “Still life with pheasant, oil on canvas, 1665” on a museum sign. What do you expect people to do with that?
Get your audience in the right mood in 4 steps
Step 1: reveal the connection with a simple question
All those loose bunkers in the dunes have different roles. You can see those roles when you ask a simple question, such as “there’s an English warship coming, what needs to be done to be able to shoot at it? Then you’ll see binoculars (and a high point), fire control (and thus officers), loaders (crappy job), aiming (technology), ammunition storage (that thick bunker), and lots of concrete (yes, those English shoot back).
Step 2: “…and what else do you need?”
We shot at the ship. That will make you hungry. So close to the bunker complex is also a kitchen, a mess hall, men’s quarters. You have to supply those, that’s why there’s a road.
Step 3: “and what do you have to do for that?”
To pave that road, we pull all the clinkers from the streets of IJmuiden, leaving only sand. And when the soldiers’ food runs out, it is not the soldiers who have to go hungry, but the civilians. To defend the bunkers on the land side, we place cannons. And oh yes, we demolish houses to clear the line of fire, and lay barbed wire and minefields. Living in IJmuiden anno 1943.
Step 4: “and what does that have to do with me?”
Says one student, “I still think it’s stupid, such a lesson about old stuff. It’s nice weather outside, we’d rather go swimming!” Let an 80-year-old IJmuiden resident tell where they went swimming then. In the canal? You couldn’t, there were mines there. In the sea? You couldn’t, on the beach you would get shot. So, straight home from school, through those streets of sand. If your house was still there. With the personal story, you will get the class’ attention.
Now that the class has been warmed up with prior knowledge, the students are ready for a field trip. Because heritage still makes the most impression in real life.
Let’s go!
Projects by Explanation Design (my previous company)
atlantikwallindeklas.nl (interaction design by Ruben Daas, digital stuff by Studio Alloy, style by Manon Den Hartog)
stellingvanamsterdam.nl (interaction design Ruben Daas, digital stuff whizzweb.nl)
mediaspoor.nl (interaction design Ruben Daas, corporate identity Manon Den Hartog)
What to show your audience, in what order? That question must be resolved. Then, like in this digiboard lesson, you still have to figure out what the students should do next. In this case: drag the correct term into the box. For this conversion of knowledge into action, you need specialists, both to conceive it (interaction design, in this case by Ruben Daas) and to get it working technically on all those different devices in schools (done by Alloy, an excellent digital agency)
A look inside Fort Vijfhuizen: the officers and soldiers, where do they sleep, what are they wearing, what hangs over their beds? Clicking on this “school record” will take them to short assignments.
Digital educational materials should be easy to use, as well as suitable for short and long lessons at different levels. Whether it works, you have to find out in the field.
To reiterate the importance of interaction design, this sketch shows what you need to take a shot at a ship from near IJmuiden.
This is what the interaction designer makes of it: only after the crew has each been given their tools (a radio, a grenade, a scope) the gun can be fired. Interaction design by Ruben Daas.
Animation also works well. When the enemy comes we flood the place (left) and remove the structures from the line of fire (right). Each animation in this series follows the same pattern: ‘what do we do when the enemy comes?’ (From: Stellingtour, a game about the Defence Line of Amsterdam)
From the educational material for the Defence Line of Amsterdam: how much food should you bring into a Fort per week?
by Klaas | 13 Jun, 2023 | Visual stories for visitors
I can be quite smug about it, I think. Science is a tyrant, wielding intimidating texts and tables. But the two fields I love, – ecology and geology – source their knowledge from a reality you can easily reveal. If one’s task is opening up science, that’s a bonus.
The ground under our feet has been laid down over millions of years. That’s easy to explain. And ecology: who doesn’t sense that all plants and animals are connected? What could be more enjoyable than visiting the product of geology and ecology – the landscape? Yet I can’t help but worry about the preservation of special and fragile geology, ecology or heritage. For how is it that cyclists ride past it, schoolchildren find it boring and voters overlook it?
Apparently, it is not visible enough. The language and images used by professionals, once beyond the borders of academia, just can’t cut it.
What do you need, to grasp geology or ecology?
Nothing more than a few clues. A dash of knowledge. Preferably administered on the spot by a human guide.
“Do you see that the salt marsh is higher than the polder behind the dike?”
“Did you notice there are no godwits near trees?”
Yes, they do see that. Nice. Right now all you have to do is to come up with an explanation for that height difference or that bird behavior. And in terms that your audience understands. If only you could put a geologist next to every phenomenon.
To simplify, but not too much
The next best way to see an area is through a paper or digital guidebook, with photos, illustrations, maps and text. An atlas, an app, a travel guide. (Whether the thing is paper or digital doesn’t really matter, it seems to me. But something that you click away in an instant is a message you forget in an instant).
Either way, digital or analog, you want to unlock scientific knowledge in an easy, visual way. You want to simplify, but not too much. Reality is complex and readers may have little time, but they certainly don’t want to waste it on information or stories that don’t teach them anything.
This way, this “opening up science” of mine will still be quite a job. Good thing the reward is so great: once people see geology or ecology, they keep seeing it everywhere.
That’s riches.
Talking geology at a party
Fun anecdote: one of the professors who collaborated on the Canon of the Dutch Landscape gave me a great reason to do my job. He said “thanks for your work, now I can just explain what I do at a party”. This also indicates that the scientists themselves find a short version of their work very useful.
Atlas of the Netherlands in the Holocene, block diagrams of braiding, meandering and anastosomal river.
Block charts and maps can look very friendly. How simple can visualizing science be? When do you go from accessibility to “telling too little”?
Canon of the Dutch Landscape, a folding sheet of 16 faces, created with 20 professors and specialists, each of whom could write a book about it.
The content is tightly bound: each plane of the folding sheet has an introduction, a description of a phenomenon, and some location text of where that phenomenon occurs. The block diagrams visualise the phenomenon.
I still think this “leaflet” is a good example of how information can be transferred from pure text to photo, map, illustration and timeline.
There is a separate section for human additions to the landscape, on top of sand, clay and peat.
‘Het ontstaan van Zeeland’ (the origins of Zeeland) lets you browse from the past to the present, getting a good look at how Zeeland became dry land, washed over again and eventually slowly became diked.
Online you would do this with a slider, such as topotijdreis.nl, but browsing by hand naturally gives you a fine object.
There is also such a thing as scientific posters, for use at conferences. For a few geomorphologists, I made a dozen, prioritizing the visual. After all, the landscape itself is visual.
It can also be a lot more abstract: the port of Rotterdam (tilted), from the “Climate as an Opportunity” project. The sea level is rising and the Netherlands must be designed accordingly. Blue shading = water storage.
by Klaas | 13 Jun, 2023 | Visualizations for marketing
The green building industry is innovative. That means the technology has not yet been implemented, or only in a pilot project. That is usually a very specific building. Tricky to show to a new customer. He would rather see his own future plans depicted.
This is how simple illustrations work for project development.
What you want to talk about hasn’t been built yet, so if you want to show something you end up with a fictional building. And when you do have a fake building, draw it in such a way that your components can show their full potential.
Also, you can draw it in a way that it fits a specific audience, with specific needs. Handy!
Why not realistic 3D?
You can draw super-realistic 3D these days, but then you run into higher costs, and – much more importantly – everything is too precise. You want to leave everything you don’t know (yet) – or which is distracting anyway – out. You can’t do that with precise drawings. Therefore, a simple drawing style is best. The result looks nice and clear; it is obvious that it is fictional.
Easy to talk about, and that’s what’s needed in your first talks with a new client.
Drawing showing different types of sustainable roofing and the components used.
Fictional building showing that green roofs can and should be considered at every stage: design, construction, construction and operation.
Animation for Cityroofs/Zoontjens telling all about sustainable roofing solutions with five target groups combined with five building types. Click on the image to view the video in a new window, at Vimeo.
Well, simple illustrations for project development could not be simpler: provider and client talk about solutions, looking at a building. Text labels and subtitles provide further explanation.
Building the 3D parts of the animation is briefed with sketches and a round of corrections.
Fictional building to discuss exactly the aspects of a particular green roof. Kind of residential/shopping center with parking garage and herring cart (which became Vietnamese spring rolls in the final movie).
Schematic representation of obstructions in Zaandam, occurring during lock reconstruction. (For BAM via Roel Stavorinus)
Yes, you can make it as complicated as you want, and impress. But for conversation, a simple drawing is better.